Lives Site Scratch. Mit. Edu

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Lives Site Scratch. Mit. Edu

Site Scratch Mit Edu

Scratch Coding Lesson Plans

See a list of lesson plans by clicking on the Scratch Coding Lesson Plans on the left sidebar, so it expands, then you can click on Lesson 1, Lesson 2.. Lessons 1-10 is for the beginner coding club, 'Lesson 11' is for Advanced Coding.
You can see some of our projects in our studio: JQS studio 1747882
The following lesson plans are based on the Creative Computing guide by the Harvard Graduate School of Education, and other resources found on http://scratched.gse.harvard.edu and scratch.mit.edu

- this page is a work in progress. I will keep updating it every few days
- if a student is an advanced scratcher, he (or she) does not need to start with the first lesson. The student can choose one of the later lessons, or design his own game, or we can come up with a game or book together that he can work on.
Lesson 0 - Getting Started. Create scratch accounts, start design journals, set up social infrastructure. Watch the scratch introduction video, try the Getting Started Tutorial. Make the cat do something surprising. https://scratch.mit.edu/studios/460431/
Lesson 1 - Animate your name. Use the letters of your name in a fun way: make them jump, spin or change color. This will also help the students get to know each other. https://scratch.mit.edu/projects/editor/?tip_bar=madewithcode-name this is a step by step tutorial
Learn basic scratch terminology (what is a sprite, a script, etc) and how to use the paint editor for creating your own graphics.
Lesson 2 - Pong game.
Lesson 3 - 10 Blocks Challenge. Create an original Scratch programs using only a specific set of 10 blocks: https://scratch.mit.edu/projects/85153026/. Enter the BPS Hour of Code '10 Blocks Challenge' student contest. Potential prizes include an iPad Air, iTunes gift card and an Acer Tablet.
Lesson 4 - Maze game. Create a backdrop that resembles a maze. Use the arrow keys to allow moving your character around on the screen.
Lesson 5 - Holiday Card or Story Book. Learn Broadcast and Receive
Watch the 'Make a story' introductory video on this page: scratch.mit.edu/help/videos/# (near the bottom)
Lesson 6 - Guess the Number game
First play guess the number with a friend. Think of a number between 1 and 10. The friend guesses a number, you respond: lower or higher or that's it! If the friend guesses your number in 5 guesses or less, he wins. In this lesson we learn about variables and binary search (the strategy that allows you to always win the game).
Lesson 7 - Chase game.
One sprite randomly moves on the screen, the second sprite (controlled by the player of the game) tries to run away. You have three lives. When the second sprite is caught, loose a life. When ran out of lives, switch the background to a new background and display a Game Over message.
This is a review of what we have learnt so far: break the problem into smaller problems: how do you get started? Program the arrow keys to move a sprite, use your digital backpack to copy scripts from your existing projects, loops, keep score using a variable, broadcast and receive. Share your game and put it in the 'jqs coding club' Scratch studio.
Tips: Use the arrow keys to allow moving the second sprite. Use your digital backpack to copy the arrow key codes from your Maze game.
Lesson 8 - Eat the Fish. Cloning.
An enhanced version of the chase game. Clone your fish, so they keep popping up and multiplying as the game goes on, and have a shark chasing and catching them. The game is over in 2 minutes, count how many fish the shark ate. Display final count.
Lesson 9 - Scratch ART. Paint Editor, Pen, Stamp
Paint Editor: bitmap versus vector mode. Make a character in a few different poses. Use it for a dance animation or whatever you like.
scratch.mit.edu/projects/93085489 Budha cat - shows an edited version of the cat sitting in a meditation pose
Automatic drawing using the Pen or Stamp blocks.
https://scratch.mit.edu/projects/92376433/ Shepard Fairey

Lesson 11 - Advanced Coding
Hangman http://scratched.gse.harvard.edu/resources/hangman-game-project-and-grading-rubric

Finch robot and Scratch coding: program with sensors
Subpages (13):Lesson 10 - Make a BlockLesson 1 - Animate Your NameLesson 2 - Pong GameLesson 3 - 10 Blocks ChallengeLesson 4 - MazeLesson 5 - Holiday CardLesson 6 - Guess the NumberLesson 7 - Chase GameLesson 8 - CloningLesson 9 - ArtLesson - Story BookScratch Fix It ProjectsScratch Notes

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Lives Site Scratch. Mit. Edu

It is not considered good Scratch etiquette to download another user's entire project and rename it as your own. Applications of Scratch. Scratch has a variety of ways it can be used from classrooms with students to adults in a business setting. The following sections are just a sample of how Scratch might show up in people's lives. Title: Baby-Catch Page 1 Create a Simple Game in Scratch Create a Simple Game in Scratch Mike Scott University of Texas at Austin. Many Thanks to Barb Ericson of Georgia Tech. See a list of lesson plans by clicking on the Scratch Coding Lesson Plans on the left sidebar, so it expands, then you can click on Lesson 1, Lesson 2. Lessons 1-10 is for the beginner coding club, 'Lesson 11' is for Advanced Coding. If you want to package an official version of Scratch, or add it to an open source repository, you should use the source code released under the Gnu General Public License v 2.0. This version includes the Scratch trademarks, and the ability to upload projects to the scratch.mit.edu Scratch website. CS First and Scratch Overview. You'll gain a skill that can improve the lives of those around you, and you'll begin to understand how computer.

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